Last year Dying Light came out and knew many zombie fanatic and surprise co-op freak with graphic images seen good and strong gameplay. Over a Techland years later with the first major expansion called Dying Light The Following which finally introduced the long-awaited buggies. We race through the Dying Light The Following review!
Dying Light has already received positive with a 7.5 and it now comes with the expansion Dying Light The Following. This expansion is part of the Season Pass which other smaller enhancements Cuisine & Cargo, Ultimate Survivor Bundle and The Horde came under Bozak. Besides extending Techland launches a sort of Game Of The Year edition in the form of Dying Light The Following - Enhanced Edition.
Dying Light The Following review
Better, bigger and more beautiful
XGN when we received the Enhanced Edition, but because the original game already has been reviewed we will not go deeper into the content and the story of the game. Dying Light The Following - Enhanced Edition consists primarily of the original game, including the new Legend system, Nightmare difficulty, Season Pass, Be the Zombie Mode and all content updates until now.
Are you not yet in possession of Dying Light? Then Dying Light The Following - Enhanced Edition of the game that gives you the full experience that Rick Grimes and other characters from The Walking Dead experience daily. However, the game is filled with more action, more zombies, blood, and kickass parkour action buggy action.
Dying Light The Following review
Pimp my ride
The most important and best addition in Dying Light The Following is driving a buggy. Where you previously by the city running and jumping was to escape from the zombies, you control in the new area called Farmland as soon as possible a buggy. The buggy is as it were your strongest weapon against the zombies, which you hand can escape certain death during the night hours and on the other zombies demolishes with extensions.
When your driver level increases, you get access to better parts to tune your buggy and even to turn your car into a zombie-killing machine including electrical bodywork, flamethrower, reinforced bumpers and other parts. As described previously, your buggy as it were your strongest weapon, and as is also the other weapons you need to improve your weapon / buggy and repair.
Dying Light The Following review
Carmageddon
When you make a lot of donuts, about driving dirt roads and smashed zombies riding is logical that your buggy ultimately fails or runs out of fuel to sit. The looting of military vehicles or emergency services, trucks and other vehicles you will help continue to remain mobile and to repair and upgrade your car.
From the first moment you step into the buggy you get the feeling of power and spin your donuts to drive the hordes of zombies to pieces completely. The feeling that the game was so unique is therefore partially modified. Where you previously had to use the free-running parkour skills to escape or to surprise a zombie is now changed to the use of drivers' skills with free-running has become a much smaller part. But to be honest along in a buggy ride around and zombies demolition is also super fat!
After a brief co-op session was soon CARMAGEDDON shouted through the microphone by the driver of my stroller while I was at zombies to shoot and he persuades to the zombies. You have to laugh and realize that when you used Carmaggedon was playing, you could not explain why death drove your people. But now, you die driving zombies, it sounds logical pieces. Shotgun driving will never be the same!
Driving you buggy has been given a major role and that's pretty logical. The new area called Farmland (Country) is significantly greater than Harran and has fewer obstacles to stimulate driving you buggy. The many open fields, beautiful cliffs and spectacular locations graphically create a new feeling Dying Light benefits.
The beautiful location and surroundings, however, ensure that there is little shelter and obstacles to escape as the night hours to the zombies. Without a car, you are almost guaranteed a victim of the night fighters. With added considerably less secure areas there are hunting towers that keep you spawns near or still can escape yet. When you die and spawn again it is very easy to call your car to your current location, unless you're too close to your car.
Dying Light The Following review
New area with a new story
A new area naturally creates new interesting characters and a new storyline. You play with Kyle Crane weather which has to earn the trust of the locals to find out why a cult is not sick or changed after being bitten. This can help the people of Harran since running out the Anti Zine medicine.
Where in the first section could follow the story, without following sidequests you in Dying Light The Following required to complete side quests. So you earn the trust of the locals and you can go into the story. In Dying Light is not annoying as the missions vary and you also have to carry out daily activities. Since the free-running parkour skills come forward again that you otherwise would not usually use more.
Dying Light The Following review
Dying Light The Following review conclusion
A new larger area, in the form of a buggy and a new storyline, new weapons and skills is not necessarily a concept that always works well. Yet Techland has succeeded to combine the elements successfully.
Despite that less use is made of the free-running parkour skills where Dying Light is famous for is to add the buggy a successful strategy. Your buggy is like a well-oiled zombie-killing machine that you want to take everywhere in the new field of Dying Light. And just like the buggy the game is a geolie zombie-killing machine in which almost everything is right!
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